Audio and video productionNumerous components go into any recording, editing, mixing or mastering session. By understanding how each tool works, audio engineers and video editors, who may not work on a production from start to finish, create clips, sound samples and music tracks that can be modified and bettered by others.
Audio and video technology has come a long way since the days of vacuum tube amplifiers, picture tubes, projectors and heavy speaker equipment. While these analogue devices may still have a place in live shows, public broadcasts and audiophile jam-sessions, there are far more digital electronics being used than anything else. Digital work-flows make it much easier to edit and change material using computer-based technologies. The widespread availability of applications for editing film and sound allow studios to take their pick of method. Since many programs are able to work with both aural and visual media at once, production houses use multiple copies of a single brand, and just let their workers deal with each step in turn. This easy interchangeability of audio and video technology means that the proper education in a program's use can open up many jobs for an individual. Creation of the raw digital data for use in such programs relies on audio and video technology of a different type, namely, the cameras, lighting, microphones, instruments and sound boards used in any stage or studio production. While these vary from model to model, a uniformity of basic function makes it easy for audio engineers familiar with a certain type of equipment to pick up another one and perform a task. |


Audio and video technology has come a long way since the days of vacuum tube amplifiers, picture tubes, projectors and heavy speaker equipment. While these analogue devices may still have a place in live shows, public broadcasts and audiophile jam-sessions, there are far more digital electronics being used than anything else. Digital work-flows make it much easier to edit and change material using computer-based technologies.